A SMALL CARTRIDGE. A VERY STRANGE PLACE.PROTOTYPE / 010
MazeFX
CARTRIDGE READY
SUPER FX
POLYGON SYSTEM
POLYGON SYSTEM
MAZE EXPLORATION SYSTEMSTEREO
THE FINISHED SNES PROTOTYPE
Collect. Shoot. Find the gold exit.
Actual Super FX cartridge. No quarters needed.
DRAG SCREEN TO MOVE + TURN
KEYBOARD · MOUSE · TOUCH · GAMEPADMADE BY DAMIJIN / 2026
How to get lost CONTROLS + FIELD NOTES+
Follow the dots. Find a way out.
Eat 60% of a maze’s dots to open its gold, upward-arrow exits. Step into one for the next floor—and another melt. Swirling rifts make big jumps across the current maze before the exits open.
Big pellets restore health and give you twelve seconds of stronger, faster shots. Enemies are obstacles; you don’t need to kill them to progress. Keep going until you die.
Your way through
- Move / turn
- WASD or arrow keys
- Fire
- Hold Space or Z
- Start / pause
- Enter or P
- Map / music
- Hold M / press N
- Mouse / touch
- Drag the screen: up to go, sideways to turn. Or use the D-pad. Hold FIRE with your other thumb.
- Gamepad
- D-pad / left stick: move + turn. L / R: turn. West / Y: fire. North / X: map. Start: pause. Back / Select: music.
Unzip and open index.html to play. The browser player needs internet to load its emulator; the ROM runs offline in a Super FX-capable emulator. Read me · Runtime credits
A psychedelic maze shooter for the Super Famicom. Keep the melts forever.