A SMALL CARTRIDGE. A VERY STRANGE PLACE.PROTOTYPE / 010

MazeFX

CARTRIDGE READY
SUPER FX
POLYGON SYSTEM
MAZE EXPLORATION SYSTEMSTEREO

THE FINISHED SNES PROTOTYPE

Collect. Shoot. Find the gold exit.
Actual Super FX cartridge. No quarters needed.

DRAG SCREEN TO MOVE + TURN
KEYBOARD · MOUSE · TOUCH · GAMEPADMADE BY DAMIJIN / 2026
How to get lost CONTROLS + FIELD NOTES

Follow the dots. Find a way out.

Eat 60% of a maze’s dots to open its gold, upward-arrow exits. Step into one for the next floor—and another melt. Swirling rifts make big jumps across the current maze before the exits open.

Big pellets restore health and give you twelve seconds of stronger, faster shots. Enemies are obstacles; you don’t need to kill them to progress. Keep going until you die.

Your way through

Move / turn
WASD or arrow keys
Fire
Hold Space or Z
Start / pause
Enter or P
Map / music
Hold M / press N
Mouse / touch
Drag the screen: up to go, sideways to turn. Or use the D-pad. Hold FIRE with your other thumb.
Gamepad
D-pad / left stick: move + turn. L / R: turn. West / Y: fire. North / X: map. Start: pause. Back / Select: music.

Unzip and open index.html to play. The browser player needs internet to load its emulator; the ROM runs offline in a Super FX-capable emulator. Read me · Runtime credits

A psychedelic maze shooter for the Super Famicom. Keep the melts forever.